Points : 75
Ημερομηνία εγγραφής : 23/01/2011
|Θέμα: [PS2] The Lord Of The Rings: The Two Towers Κυρ Ιαν 30, 2011 12:36 am|| |
EA's game Lord of the Rings: The Two Towers is based on the movie, which is different than the Universal Interactive game, based on the J.R.R. Tolkien's literary works. That one is an action-adventure game, while EA, partnering with Stormfront Studios, has assuredly created a visceral, high-action beat-'em-up that hugs closely to the concept of Golden Axe, yet layers the game with options, rewards, multiple playable characters, and a progressive combat system. As a result, the game extracts the best qualities of Devil May Cry and The Bouncer (believe it not) than Golden Axe, yet it's clearly still a heavy hack-and-slash-a-thon if ever there was one.
Not to take away anything from EA or Stormfront, but in many ways EA has take its production cue from New Line Cinema. It's risen to the same quality level, set forth by Director Peter Jackson and crew, and in doing so has created a cleanly designed game, a beautifully dark and accurate game steeped in Middle-earth foliage, and one that's heavily invested in the movie's resources, integrating movie and gameplay like few games have done before.
The best example is in the telling of the story. Before each level gamers see movie footage from LOTR: Fellowship of the Ring and LOTR: The Two Towers, which the developers then perfectly modeled and choreographed into in-game cutscenes. Instead of changing from FMV to in-game models at the normal juncture, the FMV clips merge into the in-game scenes before the game starts, sustaining the level of disbelief, carefully fooling you into believing you're playing the movie. The effect works brilliantly.
As for the game style, it's clearly distinctive from Universal's title. The whole game is a shrine of movie images, movies, art and interviews, taken from both Fellowship of the Ring and The Two Towers, offering these very assets as rewards for beating various stages of the game. It's wealthy with unique assets, even if the interviews range drastically in quality. For instance, Elijah Wood is a great interview because he is young enough to know games, while Ian McKellan and Viggo Mortenson clearly know little to nothing about them, and oddly they can barely act their way out of the interviews!
Now you can see what's hidden